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>> Um, err, what is it? I'm afraid I haven't come across this thingy before
>
> Go into miami's interface, under interface and look at the inetd entries. You
> could pick a port for your game, then set up a command to run it followed by
> the port data parameters.
Well, I don't use Miami, I use AmiTCP Genesis. I'd better check it has it...
Ah yes, here we go. I've got a section in the prefs and an exe. Lets see If I can work out how to use it. Well I can't understand all that in the prefs, lets try running it:
11.Workbench:> inetd ?
SERVPRI/K/N,TOOMANY/K/N,DEBUG/S,CONFIGFILE:
inetd: already exists
Um, hmmm, err, what does that mean?
So, could I run this from my amos program, like say Exec "Inetd blah blah blah" or would the user have to set all that up manualy if he wanted to host a game?
Also, is the Inetd system used in Miami and genesis different? Would I need two routines to handel each?
>> Well, anyhow, if you do get it running, if you could send me some example
>> networking code please? :)
>
> Will do. bug me occasionally. I've got a fair bit of time this week (um,
> actually its disappearing rapidly) to get started on it.
Well, the only incentive I have is that the sooner you can do that, the sooner /I/ can add TCP support to JamesBond (thats, if you like JB that is...)
Anyway, cheers ;)
>> Oh no, I can't run it in GUI mode, it uses too much interupt stuff. I have
>> the multitasker patcher though, it removes the switcher code. But could I run
>> multiple copies to test it? Would it work if all copies were on my machine?
>> (hmmm, perhaps I don't need my other A1200 after all....)
>
> Depends on whether you want multiple users logging in. I think you can set
> inetd to only spawn 1 process.
Ah good, I have a funny feeling it would be a lot easer having 4 seperate ports for the different players.
See ya.
--
Manta Soft - Amiga programing & web page designing